Does Dying While Trying to Do Bottomless Box Glitch Mess It Up Do I Have to Do It Again
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Glitches and bugs are unusual things that can occur in Hello Neighbor.
Description
Glitches and bugs are faults in the games code. They can affect gameplay or the ability to unlock secrets. Glitches and bugs may be caused by either the Unreal Engine or developer error. Glitches and bugs may be encountered randomly during the gameplay/progression of Hello Neighbor.
Unpatched Glitches and Bugs
Full Game
- Dying when walking over something: Sometimes when you walk over objects, you will die as if you took fall damage. This can also cause the player to get flung too. If you crouch and run into the object, the chances of flinging are higher. This commonly happens with crates, boxes, trash bags, and armchairs. Sometimes when doing this the impact of hitting a wall is so severe that it is possible for the player to get stuck in it.
- Non-movable objects moved: Sometimes when players play, a non-movable object can be moved somewhere else from its original location. It is unknown why this glitch happens
- Glue Rocket: In Act 3, if the neighbor is on the train tracks and he throws glue, there is a 2% probability of the player getting launched up in the sky and result in being killed. ( Unless you have an unbrella.)
- Glitchy Train: The train can kill players if they get hit. But sometimes it can end up glitching out. It can kill the player sometimes while riding it or it will make the game stuck and continue to kill the player. It also makes you spawn inside the train instead of your house.
- Flying Crate: This glitch is not available to mobile, nor in Act 3. When you crouch and place a crate, sometimes you will crouch in the crate and start flying. You will get flung sometimes if you look around while flying, resulting in death. The same effect is shared with armchairs.
- Flying Crate V2: This glitch is unable to happen on mobile, nor in Act 3. If you jump and at the same time you land, place a crate. This will have the same effects as the first glitch, except you will stand on the crate.
- Immobility (armchairs): For some reason, mobile players can't move or pick up armchairs while people playing on other platforms can do it. It is unknown why this happens.
- Flinging Neighbor: This glitch only works in Act 3. If you keep shooting at the neighbor's feet, he will shake and sometimes fling. It best works if he jumps.
- Glitchy Television: The glitch will extremely rarely work on mobile. When you place a TV in the neighbor's yard, he will walk into it, grab it, and either start flying or letting go of the TV and flinging somewhere else. In extremely rare cases, when he touches the ground, he might noclip under the map.
- Flying Neighbor: Knock down a armchair facing where the neighbor goes and let him walk on the edge of the knocked armchair and sleep on it. Pick it up (you will also pick the neighbor up) and look down. He will start flying and you will also fly. This sometimes causes you to fling. You will die if he wakes up.
- Picking Up Blocked Chairs: If you look through the keyhole of a door blocked with a chair, pause the game, and attempt to pick up the chair through the hole, it will unlock the door (this doesn't work on some platforms or if you are on mobile).
- Buggy Glue: This glitch works best in Act 1 or Act 2. Stand on the scaffolding on the neighbour's house (Act 1-Act 2) or the pipe outside (Act 2) and wait for the neighbor to throw glue at your feet and you will fly.
- Self-Knockback: If you throw an object as hard as you can at your feet, you will recoil into the sky.
- Falling into the map: In act 1, if you go behind the house to the left of the neighbor's house while the game is starting, you will find a strange red circle. step in it, then you will drop into the map and the cutscene to start hello neighbor plays.
- Flying Neighbor V2: Place a small object in front of his bed, like a trash lid. Wait for the neighbor to jump into his bed while standing on the object. While he is sleeping, pick it up, and look down (preferably outside). You will fly with the neighbor, but when he wakes up, you will die.
- Flying Neighbor V3: Obtain the shove ability for this one. Go to the part of the fence where the neighbor can jump over it and stand on the other side of the neighbor and as he jumps over the fence, shove him quickly, knocking him extremely high into the sky and through the invisible barrier, allowing safety.
- Teleportation Tomato: Do the buggy glue glitch and wait for the neighbor to throw a tomato at your feet and you will teleport to a random spot.
- Sleep Failure: Place an object in the neighbor's way (the object next to the couch works best) and while he kicks it and glitches forward, he should have the sleeping animation in the air. By now, the neighbor will noclip under every ground wall, and you wouldn't need to worry about the neighbor unless you die.
- Stuck Neighbor: Jump on top of the car in Act 1 and if the neighbor runs into the car, he can get stuck inside. It won't work on mobile.
- Outside of the map: in act 3, go to a hidden spot and enter yet another red circle, and you will be out of the map, this can get you several joke achivements, including Neighbor MD, Change For Gas, and more.
- Stuck Neighbor V2: If the neighbor chases you, circle around the house and run into the power lever door and open it. He should run into it, then immediately close and open the door again. The neighbor should get stuck under the door.
- Stuck Neighbor V3: In extremely rare cases, the neighbor might spawn on the roof above the door with the Fear School, and his head would get stuck.
- Teleporting Neighbor: Grab a giant poster from the basement in Act 1, and enter the illuminated green door. As the neighbor chases you, throw the poster at him, and repeat. He should fall out of the map, then go back to the illuminated door and look for a floating flashlight in the basement hall. Throw an object extremely hard at it and the neighbor should teleport to the flashlight. This best works on mobile.
- Catch-Proof Neighbor: Run to a door, then when the neighbor catches you, try to peek through the key hole, and you will not teleport to your house. Instead, the neighbor will have the catching animation until you leave, and he will chase you and not cross his arms in your property. He will chase you. If you walk on the road and he touches you, you can't get caught. It is possible to get him to jump on your head; just jump and crouch until he is on your head. The results of this glitch are funny and hilarious. The only way to get caught is if you die, or if he catches you entering a closet.
- Catch-Proof Neighbor V2: In rare cases, if you climb a ladder (such as the elevator ladder) the same time the neighbor catches you, the game will glitch and he will do the animation but you will not teleport to your house. He will do the same actions as the first version, and rarely your camera might glitch and be slightly rotated.
- "Ghost Mode": This glitch also only works on mobile. If you get caught next to a wardrobe, tap very fast on the closet, and if done correctly, after you spawn, you should see yourself flying in the air, and if you fly into a wall, you will clean-phase through. The glitch lasts until you reach the closet. If you want to do this in a cooler way, go to the basement (Act 1). Perform the glitch on the wardrobe next to the gate with the power switch door, and sometimes you will spawn and move ABOVE the closet and if you reach (above) the closet, it will close, and you will be on top of the map barrier, allowing you to find the Thing's breath sound effect.
- Open Closet When Outside: This glitch is easy to perform. Just place a bear trap in front of the wardrobe and enter it. Jump out of the bear trap, and the doors will remain open unless you close them.
- Noclip Glitch (doors): Get a trap and glitch it into a door. Walk into the trap (this best works on Fear School, the basement (Act 1), and somewhat the wall blocking the basement in Act 3, in the space next to the bed).
- Flying Crate V3: This glitch can be a helpful way to skip Act 2. Just jump off of a platform and place a crate while falling, and the crate will fly, or maybe fling you to the height of the gate in Act 2.
- Neighbor Fling: This glitch is very rare and impossible to happen on mobile. Walk behind the neighbor into a wall, then shoot him or throw an object, and sometimes you will fly upward.
- No Teleports: If you place a trash can on top of the checkpoint, then you get caught, you will respawn at the point you got caught. It was probably supposed to patch a bug where you spawn inside the trash can, but this can possibly be another bug. For safety, NEVER get caught in the living room while performing this because the neighbor spawns there, or you may get stuck and trapped!
- Invisible Glitch: If you magnetize a trash can blocking the neighbor's view, you can be invisible from the neighbor. If the neighbor is in your view, you will turn visible again.
- Stuck Neighbor V4: This glitch is very hard to do. It requires the shove ability and an item. Get the neighbor to run in the line of a wall, then knock him down 2 times. Shove him while crouching and he should move into the wall and get stuck. This was once a joke to YouTuber FGTeeV, making him call the neighbor "Wallmart" due to them calling him "Mart" while the neighbor was stuck in a wall in Alpha 3.
- Picking Up Blocked Chairs V2: This glitch only works on mobile. Look through the left part of the blocked door and then you will be able to unlock the door.
- Flying Neighbor V4: If the neighbor kicks and object he is currently standing on, he will recoil into the sky but sometimes not very high. This best works with an armchair.
- Garbage Can Flying: Place a trash can in a certain place and immediately go that place. You will be inside the can. Try to crouch, or expect a ride, but sometimes you will fling to your death.
- Flying Chair: This glitch will only work on mobile. Get a white or red chair from your house, go outside, jump, look down, and throw the chair. You should get stuck in the chair and this is the time to keep crouching until you can't crouch. Then the chair will turn and eventually you will have a nice ride, or sometimes it fails, so try again.
- Activation From Distance: This glitch only works on mobile. Get the neighbor to see you entering the closet next to the bedroom in Act 1, then the neighbor will jump out of the window and run to a place in the yard and "magically" open the closet with "magic power" while outside. If you follow him you can clearly see that he is bugged when he goes to the spot, as he opens the closet from outside and if you are in the closet, he will catch you from a far distance.
- "Ghost Mode" V2: This glitch is easier to do as you require the bed to the glitch, and the bed animation is shorter than the closet animation. Let the neighbor catch you hiding under the bed then exit, get caught, and tap the bed really fast. You should fly towards the bed really fast, phasing through walls until you reach the bed.
- Super Jump: Break a window and run into the glass and jump, sometimes you jump really high. This is very rare.
- Super Jump V2: This glitch only works on mobile. Empty your battery to 1% and make sure it is laggy. Open the car's trunk with the magnet gun in it and jump on top of the door. Close the door and then jump. You should jump to the height that could cause a possible death when landing on the ground, but not the car. If you attempt this glitch when your battery is high, you will still jump high, but you won't die when you touch the car or ground.
- Super Jump V3: In Act Finale, when going up the elevator, jump, and you should jump really high.
- Noclip Through Ground: In Act Finale, when going up the elevator, run to the edge of the elevator, and then you might noclip through.
- Broken Toaster: The hitbox of the toaster's insides are so big that you can launch up even when the switch is off, and you can launch from outside the toaster, next to the wire.
- Extra-Launch Toaster: In Act Finale, there is a bug where you run to the wire coming outside the toaster, and you keep jumping, there is a chance that you will launch multiple times: 1 on the ground, and you will launch again in the air, to the height where you can get the secret umbrella. It depends on how many times the toaster made noise when jumping.
- Teleporting Neighbor V2: Sometimes, when the neighbor jumps out of a broken window, the glass panes can glitch him out, leaving him flinging away and teleporting to the window later on.
- Noclip Through Train: If the train stops, move in front of the train and walk into the front of the train. When it starts moving, you will glitch though.
- Inactive Train: For some reason sometimes the train will stop working and it will not move, even when driving it. It can be fixed by restarting the game.
- Glitchy Train V2: Weirdly, when the train becomes inactive, pulling the lever to the front makes you die when you touch the front, and the same thing goes with the back of the train.
- Black Hole Window: The window with the place needing the globe has a black hole, and walking around it will teleport you to a dark, bottomless pit along with the Unreal Engine: Missing Script error noise.
- Black Hole Window V2: The window with the room with the Fear Supermarket has a black hole, and walking around it outside also teleports you to the abyss, but there is no noise. The window is located past the ladder.
- Activation From Distance V2: If you glitch a gramophone through a door with a bear trap, the neighbor will try to open the door. He will bang on the door 2 times but from a distance: he will "magically" bang on the door in the doorway on the first bang; the gramophone glitches out of the door and he stands in the doorway, bangs the door (from a distance) and somewhat gets flung back. On the second bang, he enters the room and "magically" bangs the door from the distance, opening the door.
- Locker Bug: If you enter a locker in Fear School and exit running right, you will fling EXTREMELY high, higher than the window. This is very rare and has a 5% chance of happening.
- Noclip Glitch: In the Fear Supermarket, when you crouch and your cart moves into you, there will be no collision box, but if you stand up again, you will be stuck. The gate leading to the yellow key location and umbrella also has this effect.
- Spawning In Mid-air: When the neighbor catches you while on a moving object (e.g. a ball), you will spawn to your death.
- Flinging Neighbor V2: When you throw a small object at his feet when he is in the air, he flings back really hard.
- Double Death: If you get caught while also dying, it counts as if you got caught then you died.
- Glitchy Neighbor: For some reason, when the neighbor gets stuck in a bear trap and you go to your property, the neighbor will just stand there, and he will run to the place you are in (when not in your property). This has the same effects as the catch-proof glitch except you can get caught, and this gets fixed by going to the neighbor's property.
- Floating Neighbor: This glitch is extremely rare. The neighbor should stand on top of his (bed, couch) and if he has the sleeping animation he would float.
- Closet Fling: Stand on top of closet doors and open the closet and exit, making you fling away.
- Teleporting Neighbor V3: This glitch is super rare, but it is only common for mobile players. For mobile players, run to the end and parkour on the locks, jump on the door and over the neighbor and throw an object extremely hard at the flashlight in the hall. For other platforms, you need an object to walk over and fling over the neighbor, then repeat.
- Spawn In Keyhole: This glitch only works on mobile. Get caught, then right before you spawn, look through the keyhole, then when you spawn, you should be able to look through the keyhole from your spawn point.
- Bouncing Neighbor: If you are performing a glitch where the neighbor walks on something then falls asleep on it and you were able to pick him up, drop it and he will bounce.
- Stuck Teacher: Sometimes, when playing in Fear School, the teacher can run into the locker and get stuck behind it, making Fear School incredibly easy to complete.
- Stuck Neighbor V5: This glitch requires timing and the shove ability. Right after the neighbor starts climbing the ladder, jump down and immediately shove him down, making him noclip through the floor, then only his head will stick out.
- Stuck Neighbor V6: Perform the fifth variant of this glitch incorrectly, then the neighbor would end up in the Lost and Found box, and he would remain in there for a long time.
- Invisible Objects: Sometimes, when playing on mobile, objects may appear to be invisible.
- Invisible Chair: This glitch only works on mobile. Peek through the keyhole of a door, then try to barricade the door after looking out.
- Failed Beartrap: Get an item to disarm the trap. Drop it in the trap and run into the trap quickly. You will be stuck when you are not in the trap.
- Invisible Metal Object: Magnetize a metal object and look through a keyhole. The metal object will be invisible.
- Glitchy Car Key: Walking onto a car key will make it shake and bounce, for some reason. If you emit self-knockback with this, you will fling to the height limit.
- Glitchy Wrench: This also shakes upon walking on it. It is unknown why these bugs happen. This sometimes doesn't make you go to the height limit.
- Flying Crate V4: Place a crate at a certain place and run to the spot where it was placed, then you would get stuck inside the crate, making you fly.
- Instant Cutscene: Throwing an object at a place with a cutscene makes the cutscene play. It is unknown if this is intentional or not.
- Noclip Glitch (doors) V2: This is extremely rare and it is barely able to happen. It is possible that it can be patched, but it wasn't confirmed. You would be able to walk through doors cleanly.
- "Teleport" Everywhere: In Act 3, there is a chair outside. When you look down, crouch, and place it, uncrouch, then you would fling extremely fast to random spots.
- Glitchy Gramophone: Looking down on an object while holding the gramophone makes the object glitch out as if the gramophone was stuck inside of the object.
- Dying When Throwing Object: Throwing a big object really hard while looking down can speed up falling speed, leading to death.
- No Neighbor Ambience: Standing outside of a doorway in Act 3 can diminish the ambience noise, making it taper off until it gets silent. The screen will also not be dark.
- Glitchy Neighbor V2: When the neighbor loses sight of you but then finds you in your yard, he will not catch you if you touch him (unless he sees you).
- Neighbor Fling V2: Perform the glitchy neighbor V2 glitch (this is easier at nighttime). When he is crossing his arms, run into him and if he turns around, you might fling up into the air.
- Anguished Neighbor When Not Chasing: Sometimes, if you shoot a bullet at him right after crossing arms, he will show the anguished "aaah" groan even when he is not angry.
- Under The Map: In Act Finale, when he gets knocked out once, he will start to stomp a foot in 2 places. If he stomps on you and you jump, you glitch under the map.
- Under The Map V2: In Act 1, do the no teleports glitch, and keep dying. If you are in the car crash scene, go to the door, then you will be under the map and will enter the Unreal Engine portal.
- Glitched Object: Magnetizing a metal object and picking it up with it is still magnetized will make the item drop out of your hand and be immobilized, but it is still in your inventory. Equipping it will make the item disappear from the ground.
- Glitched Object V2: Picking up an item and getting caught or dying at the same time makes the item invisible. If it is a TV, it will not make noise when you equip it.
- Infinite Running: Hold shift, then crouch and stand up, and release the shift key. You should run even without the shift key.
- Infinite Running V2: Hold shift, and pause the game, and release the shift key. This will function the same way.
- Infinite Magnetization: Magnetize an object, then pause the game. It will automatically magnetize the object for you.
- See Yourself In Third Person: Die before going to the ball, then have the neighbor chase you and catch you while running left. Walk in the street and you would see yourself!
- Messed Up Cutscene: This is very rare. Have the neighbor catch you on the left, and if the cutscene with the red key plays, skip, and you would be in a nightmare.
- Flinging With 2 Glitched Items: A chair from your house and a trash can works best for this. Place one item down, and jump on top of it, look down, crouch, and place the other item. You will fling.
- Neighbor Spawning In Air: When getting caught in Act 2, the neighbor has to glitch on a crate, and he would spawn in mid-air.
- Activation From Distance V3: If the neighbor sees you entering a closet, exit right after he opens the closet, and run away. He might either close the doors, or catch you from a distance.
- Trapping Neighbor: Attract the neighbor's attention to a room (with only one door) and wait at the door. Barricade the door using yourself, then if the neighbor bangs once, make the door close and barricade the door with a chair ASAP. The neighbor will not be able to open the door and he will avoid the door and try to enter using a window, but it might fail. This best works on the kitchen in Act 1.
- Getting Caught Through Wall: If you try to block a door using yourself, the neighbor might keep jumping and trying to catch you through a wall.
- Invisible Glitch V2: This requires timing and proficiency. Perform the no teleports glitch, then when the neighbor catches you hiding under the bed in Act 1, exit the bed, and at the right moment, enter the bed and your spawn will fail. Although you may be stuck in the ground, you will not get caught if the neighbor touches you, because the programming is "pranked" to think you are under the bed. The only way to fix it is to enter the bed again.
- Activation From Distance V3: Exiting a closet when the neighbor opens the doors can make you get caught from a distance.
- Teleporting (trains): If the doors are open and you exit the driver seat of the train, you will teleport to a random spot.
- Broken Aim: If you pick up something big, you will be unable to throw an object at the desired location nor shoot a gun.
- No Ammunition: Repeatedly shooting into the cogwheels will make you unable to shoot.
- Broken Door: The bathroom door of Act 1 can break and somewhat fling open and closed.
- Broken Screen: If you do a Fear minigame and the train glitches out, restart and your screen will change. The textures will change, becoming dark. The crosshair is also missing, and this is also not fixed when you get caught. The only way to fix it is to enter a Fear minigame.
- Broken Neighbor/Player: The neighbor/player can sometimes keep fading and appearing in Act 3.
- Broken Toaster V2: In Fear Darkness, the toaster can break if used too much, making Fear Darkness difficult to complete.
- No Collision Box: One of the walls in the train stations in Act 3 is glitched, making players walk through it.
- Neighbor Teleporting To Player: If the neighbor is walking to the spot with an armchair and you pick it up, the neighbor will walk to the spot and teleport to you.
- Failed Double Jump: Sometimes, when you fall off of a platform, the programming "thinks" that you already used your double jump ability.
- Neighbour With Super Jump: If the neighbor glitches on something and he jumps, his jump height would rise by 10%.
- Neighbor Stuck Outside of Trap: Shoving the neighbor outside of a trap while he is stuck in it will push him through the trap and then he will have the animation out of the trap.
- Double-Knock Neighbor: Get caught with the shove ability, then knock the neighbor down with an object, then shove him, pushing him forward.
- Glitched Bear Trap: Rarely, when the neighbor runs into a bear trap, he would fling into a far distance with the animation.
- Skip a Part of Day: If the neighbor is climbing the ladder in Act 2 or 3, fall down and crash into the neighbor, and the catch sound is played 2 times, and it is possible to skip a part of the day. An example is if it is noon, and you do this glitch, it might skip sunset and end up being nighttime.
- Skip a Part of Day V2: Sometimes running into the train doesn't instantly kill you, instead it takes a very long time to kill you. This is a sign of a part of day being skipped.
- Neighbor Falling Through Platform: If the player raised the platform in Act 1 with the red window, the neighbor would fall through the platform.
- Buggy Tomato: Sometimes, the tomato can fling you on a platform, similar to a glue jar.
- Powerful Shove: Sometimes, when you shove the neighbor, he will get flung really far away. The neighbor will also fling even farther when you crouch, or if he jumps. It is unknown why this happens.
- Animationless Walking: Sometimes when the neighbor glitches through a door, there will be no animation when he walks, and the glitch goes very extreme with the crouching ability and a camera. It glitches the neighbor to the camera when crouching, and when the player stands up the neighbor will teleport to the door.
- Glitching Object: If you do the catch-proof neighbor glitch and knock the neighbor down with an object like a box or poster while crouching, the neighbor might end up knocked out on top of the object. If he gets up, the object will glitch out and move quickly to the nearest wall, and when the object gets stuck in the wall, it can fly until it reaches the top of the wall. The glitch is very luck-based for the player and helpful for the neighbor, as there is a very high chance of the neighbor being brought down, as the object can flip over or fling.
- Stuck Glue: When the neighbor throws glue, it can rarely get stuck, and it can be picked up.
- Activation From Distance V4: Sometimes, when the neighbor kicks an object that is just moving, he can kick it from a distance.
- Glitchy Umbrella: The umbrella is very light and can glitch out in some ways. It may fall faster than other objects, or it can bounce really high on impact with the ground. Sometimes the player can "ride" the umbrella upon self-knockback, as the umbrella will be flying in the air and falling fast with high bounce upon impact with the ground. It can last for a long time.
- Glitching Object V2: Another way to do the glitch is to try and glitch the neighbor to your side, and throw the box lightly at his feet. This will have the same effects as the first glitch.
- Throwing Objects Through Walls: If you place yourself against a wall and throw an object, it can glitch through the wall.
- Neighbor On Your Property: If you throw an object at him without making him fall, he will freeze on the street when you cross the curb. If you go too far away from the curb, he will cross his arms. Going against him when he freezes and jumping at the same time might make him jump across the curb with you. He will then start jumping in one direction until he leaves. This is easier to perform with the toy rifle and having the shove powerup.
- Floating Glue: Rarely, when the neighbor throws glue, it will freeze and float in the air. It can be broken if bumped into but can also be picked up.
- Holding The Evicted Letter: If you start the cutscene that shows when Nicky leaves, and save the game, then load it, you will be holding the letter. If you drop it and pick it up again, the cutscene will play again. You can load the game again to hold it again.
- Falling Through The Floor In Apartment: If you get the chair that is in the apartment, and block the front door, you will glitch under the floor of the apartment and fall forever.
- Objects Not Coming Back: The game is programmed to summon back objects that fall under the map and into the Lost and Found Box in Act 3. Sometimes, they do not come back.
- Neighbor Sitting In Wrong Position: Sometimes, placing a chair facing AWAY from the television may make the neighbor try to sit in the chair, but sometimes he won't sit in the chair. Instead, he sits next to it with his position parallel to the chair.
- Camping Teacher: The mannequin teacher will sometimes camp spots in the school and never move, and will make fear school impossible to complete as it will catch the player once spotted.
- Objects flung everywhere: Rarely, when loading a game, objects will be flung everywhere. Several objects will be missing and others will be scattered everywhere and making the house a mess. It is unknown why this happens.
- Crowbar hot again: The Crowbar will sometimes be hot again after it is taken from the fuse box. This doesn't always happen though, but it will need to be cooled down again.
- Fakes:In the latest versions of Mobile, if you translate objects and restart the game. Some things will be fake. In fact, they go back to their old but invisible positions. The faulty items are:Camera, Box, etc
- Under the map V2:In act 2,when you go up to your neighbor's house.Sometimes you will be under the map
- Ghost Chairs: When loading a saved game, chairs that the player used to block the door will be there but cannot be picked up. The chairs are also not solid, so objects can pass right through them. This will keep the door locked permanently.
- Door Blocked By Nothing: When loading a saved game, doors may be locked for no reason. This can be fixed by locking it with a chair and taking the chair off. This can also happen if doors are open, preventing the door from being closed.
- Random Invisible Walls: In some doorways, an invisible wall may block the door. If the door is closed, it cannot be opened. If the door is open, the player cannot pass through the doorway.
Early version
Trash Can Flying: In Pre Alpha-Alpha 3, players could walk inside a trash can and fly really high, past the invisible wall. This was patched in Alpha 4 due to a model change.
Secret Neighbor
Coming soon
Hello Neighbor 2
Coming soon
Patched Glitches and Bugs
Full game:
- Noclip Through Ground: If you emit self-knockback, and you restart the game or go through a cutscene, you would noclip through the ground.
- Abilities in Act 1 and Act 2: Save your game, and load an Act 1 or 2 save, then you should have used your power.
- Bugged Mailbox: Everyone was able to walk back into a mailbox and get flung very high, but this is unable to happen.
Trivia
- Some glitches and bugs can give the player an advantage, or a disadvantage.
- The flying crate glitch can also be a good way to land on a platform without dying. This works because the player is on top of the crate, and the crate is falling.
- Some glitches that work on other platforms don't work on mobile. That's because the platform programs are kind of different.
- The train's hitbox of the front is so big that it extends into the driver's seat. That is what causes it to be glitchy.
Glitch Videos
This section is for GIFs and videos about glitches and bugs in order. Pictures remain in "Glitch Gallery".
Coming Soon
Glitch Gallery
This section is for pictures only.
Source: https://hello-neighbor.fandom.com/wiki/Glitches_and_Bugs
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